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Old May 11, 2006, 10:48 PM // 22:48   #41
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Originally Posted by morte
Does everyone realize that we are enjoying an essentially free entertainment venue. Every other MMPRG I have ever played, and its been quite a few, have a monthly subscription fee. So that is a steady income every month, not to mention sales of the game proper. And then there are still many bugs in any game, regardless of the added income to pay testers or a larger team of developers. We don't pay squat for GW besides the game itself. So don't become complacent and complain constantly about things not being done. A-net is most likely doing the best job possible with their resources. However, I am sure that if we as a playing base all decided that if we payed a monthly fee in exchange for more content faster, or larger updates then maybe thats a fair trade off. If not, then just be happy with the amazing job that is being done by the developers and enjoy an essentially free pastime, cuz they are quite rare.

Stepping off soapbox now.
If you reword the "MMORPG" bit they use to market GW and substitute it for "game", please tell me, why do we need to pay a subscription fee for a "game"?

Fact: There is very little PvE content in GW.
Fact: GW is orientated towards people who want to play a fantasy-FPS kinda game
Fact: If you are looking for a genuine MMORPG, other MMOs will give a better experience.

GW is what Anet terms to be a CORPG game, not that thiis term has ever been used before.. but hey that's how they want to market it. The MMO bit is just thrown in to sucker RPG fans. It is not a MMO at all.
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Old May 11, 2006, 10:51 PM // 22:51   #42
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Yeah, the auction should come, cant wait for it, and storage is needed
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Old May 11, 2006, 11:01 PM // 23:01   #43
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Originally Posted by Theos
Here is an idea, instead of supporting you argument "I finished factions in XXX time with my level 20 character by rushing the game" why don't you try playing prophecies from LA on with a level 20 char and tell me how long it takes. Lets see, about 15 missions, you can plow through five to ten of them in less than 30 minutes each... leaving maybe 10 missions for you to actually give effort on and several of them are jokes.

Would you look at that, I can beat prophecies with a level 20 in a day too, I guess using your logic Prophecies sucks. Oh well, hypocrisy.
Except wait, GW:P has a way better storyline that GW:F, in P you travel through 3 continents, humans.. dwarfs.. jungle.. all of them. Here we have 3 people too, but then again in contrast they are all caught up with this sorry excuse of PvP known as factions and fighting for territory!!

To add salt in injury I don't even see why should the high end content be restricted to the top alliance within your side? Imagine this, you are denying freedoms to your own people, and you are supposedly a hero? Why not have factions a bit more like the current favor system where it'd be a for all Kurzicks/Luxons thing. The current system is plain stupid.

Btw, to counter your argument, when you complete all missions in GW:P, it is only then when the game truly begins. SF/UW/FoW/Elite skill caps.. you name it, GW:P has it. What does GW:F have?

Nothing.

You can't even go out of a fair number of portals freely for RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO's sake.
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Old May 11, 2006, 11:09 PM // 23:09   #44
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Originally Posted by Alex Weekes
Factions is a major content release. If you think back (or read interviews from last year), you'll remember that it has been stated previously that content releases will usually be made via a campaign purchase.

Features such as improved trade mechanisms, storage and more are free updates. They'll be added to the game, at no cost, as soon as the individual features are ready. For example, the Balthazar Faction unlocking feature was added between campaigns, as have other features since the release of Prophecies (eg cape and hat visibility toggles).

Many features that players request are being worked on, and they won't be held back when they are finally ready. You'll get them as soon as they are ready .
In keeping with the spirit of the quoted message here that "features are free updates to all chapters"; shouldn't players who only own Chapter 1 have the ability to sell their Faction points?

To me it seems unfair that Chapter 2 owners can use a feature to sell their Faction points for materials that net gold, yet those who only own Chapter 1 cannot.

And not that I expect an answer will be given, but since the "trade improvements are coming some time" has been said by Anet employees for eons, doesn't there come a time when new, more-specific statements are needed?

In theory Anet could cling to that "We will release it when it's ready" statement forever, and never release trade improvements. Given the very long length of time that "trade improvements" has been being worked on, in my view it is very easy to believe that is what is happening.
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Old May 12, 2006, 12:14 AM // 00:14   #45
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Quote:
Originally Posted by UndeadRoadkill
Then what was the point of your comment about me "omitting" that I had knowledge of the game that allowed me to plow through it? Still does not refute my assertion that Prophecies requires more hours of gameplay.
I used the point simply to tell you that I assumed your level of game knowledge was equal for both games, this is giving you the benefit of the doubt as I don't know how you play and so on and so forth. It was not even used to refute anything, it to set up a basic ground of deployment for my argument.

Quote:
Originally Posted by UndeadRoadkill
That point was more of a side comment about your claim that I plowed through Factions because of my knowledge of the game. But if you want to bring it up, covering pointless amounts of space with nothing more than scenery (oh, and monster battles) is probably about equal to going back and forth across maps that I cleared already to finish a quest. Except for scenery being different.
I can ask you what this has to do with anything as well, it seems pointless to bring up because there is no real difference between fighting pointless mobs that are just there to slow you down and rewalking the same map, both are a waste of time. Prophecies was full of waste of time, which factions is not... so much. I don't mind fighting monsters, but must I really fight them over and over to do a few quests?

Quote:
Originally Posted by UndeadRoadkill
Whose logic is null? You're trying to say that both have equal content, but that the "training area" in this one is shortened. It looks like you're trying to tell me that Prophecies after LA is just as short as Factions after the island. In order for them to be of equal length, Factions after the island would have to be much longer than Prophecies after LA. I really don't feel that that is the case.
Or you could just use more insults, that might make you look smarter.
They do have equal content. The training area is not shortened as much as it is condenced, you can take three days doing everything on the island or two hours, the same applies for Ascalon and the Peaks, just that in the peaks there is alot more pointless mapping and scenery just to reach some outpost you may never need to reach. If you call that as content then perhaps this is why we don't agree, to me this is not content but just space. I for instance will not buy a HUGOMONGOUS house half of who's rooms I would rarely enter, I would prefer a small house with what I need where I need it and no wasted space. Which is what is happening with Factions. Prophecies was a giant house and you spent maybe an hour in about 20 rooms and then spent most the other time in the other 5.

I am simply drawing from experiences in life, when someone writes you a paper do you want it filled with a bunch of words that say nothing or a nice paper that simply gets to the point?

PS: If you take all that area between LA and the end of the game and remove all those maps that few people, if any one at all, ever visits you will have a smaller area than Factions and a lot less content.

Quote:
Originally Posted by generick
Except wait, GW:P has a way better storyline that GW:F, in P you travel through 3 continents, humans.. dwarfs.. jungle.. all of them. Here we have 3 people too, but then again in contrast they are all caught up with this sorry excuse of PvP known as factions and fighting for territory!!
Limited and opinionated view. For one you travel on continent, Tyria, get your facts straight. Second, in my opinion Prophecies had a messed up story line that had far to many loop holes to be called much of a story. Luckily Prophecies was resurected by many Lore Forums.

As for the battle between the two factions, seeing as how one does nothing to combat the other two, is a nice spin on the game which I would say allows PvP and PvE to intergrate more than prophecies could have ever dreamed. After all this isn't an MMORPG of grind now is it?

Quote:
Originally Posted by generick
To add salt in injury I don't even see why should the high end content be restricted to the top alliance within your side? Imagine this, you are denying freedoms to your own people, and you are supposedly a hero? Why not have factions a bit more like the current favor system where it'd be a for all Kurzicks/Luxons thing. The current system is plain stupid.
People begged for ways to show off in PvE and they got it. I may not support the current installation of Elite Missions but its what people wanted and I could careless, there is plenty more for me to do. The alliance system reverted to WAW system style would not even work, everyone would just be on one side for permanent access... real great idea. When someone doesn't win the GWWC do they complain? No they work harder.

Quote:
Originally Posted by generick
Btw, to counter your argument, when you complete all missions in GW:P, it is only then when the game truly begins. SF/UW/FoW/Elite skill caps.. you name it, GW:P has it. What does GW:F have?

Nothing.

You can't even go out of a fair number of portals freely for RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO's sake.
FoW/UW are also in cantha, if you are not a tyrian native this is a plus for you. SF is a waste of time that has become nothing more than a farming ground, and can be done quickly with a smart group. Elite skills are also in Factions... all that you have cited is either in factions or is not all that "super".

I for one don't like idiots getting run through the game, sure I feel pity for those who don't want to have to redo everything over and over, but as you all seem to argue its not all that much to do now is it? Hypocrisy again.
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Old May 12, 2006, 12:18 AM // 00:18   #46
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Quote:
Originally Posted by felinette
This means nothing. It just means a lot of players bought the game, probably because they liked Prophecies. Remember, everyone complaining here has bought the game--high sales numbers do not automatically mean a bunch of satisfied customers.
Exactly. Tell 'em. Ck0!

Quote:
Originally Posted by generik
Btw, to counter your argument, when you complete all missions in GW:P, it is only then when the game truly begins. SF/UW/FoW/Elite skill caps.. you name it, GW:P has it. What does GW:F have?
To be candid, SF was added at a later time, so we cannot count that. Although it remains my opinion that including only the initial release content for both games, GWP was much more entertaining and engaging than GWF. PvE content was much better, and in higher quality. That is a widespread opinion.

No matter if they shortchanged Factions, GWP was much more entertaining, even if it was more "spread out".
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Old May 12, 2006, 12:39 AM // 00:39   #47
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Originally Posted by Navaros
In keeping with the spirit of the quoted message here that "features are free updates to all chapters"; shouldn't players who only own Chapter 1 have the ability to sell their Faction points?

To me it seems unfair that Chapter 2 owners can use a feature to sell their Faction points for materials that net gold, yet those who only own Chapter 1 cannot.

And not that I expect an answer will be given, but since the "trade improvements are coming some time" has been said by Anet employees for eons, doesn't there come a time when new, more-specific statements are needed?

In theory Anet could cling to that "We will release it when it's ready" statement forever, and never release trade improvements. Given the very long length of time that "trade improvements" has been being worked on, in my view it is very easy to believe that is what is happening.
Are yoiu referring to Luxon/Kurzick points?
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Old May 12, 2006, 12:58 AM // 00:58   #48
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Quote:
Originally Posted by Theos
I for one don't like idiots getting run through the game, sure I feel pity for those who don't want to have to redo everything over and over, but as you all seem to argue its not all that much to do now is it? Hypocrisy again.
Hypocrisy?

Look, I for one do not enjoy having this weak story line being shoved right in front of my face like it is written by some award winning author. What we had in GW:P was choice, you can choose to do the missions, you can choose not to. Whether there is a lot of it or not is totally irrelevant. That choice is now gone.

Oh, and I don't even want to mention the freaking annoying dialog boxes that pop up when you are in the middle of a fight during missions. Does Anet seriously think we care about when some stupid spirit say basically "Good luck!" We certainly need lots of it, that bloody thing is obscuring our view all the time!

And yes, there certainly is less of it, much less. Like it or not I actually do find SF and ToPK rather enjoyable, at least there's a feeling that you might get something nice on one of those runs, and they don't require me to sit here and farm 10K faction points each day just to stay in some snobbish alliance just so I can have a chance to duke it out with the good challenging mobs.
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Old May 12, 2006, 01:29 AM // 01:29   #49
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Quote:
Originally Posted by Theos
I can ask you what this has to do with anything as well, it seems pointless to bring up because there is no real difference between fighting pointless mobs that are just there to slow you down and rewalking the same map, both are a waste of time. Prophecies was full of waste of time, which factions is not... so much. I don't mind fighting monsters, but must I really fight them over and over to do a few quests?
I'd rather fight a bunch of mobs over new terrain than fight the same mob in the same place over and over, just to do a few quests. I don't know what you see in the latter.

Quote:
Originally Posted by Theos
They do have equal content. The training area is not shortened as much as it is condenced, you can take three days doing everything on the island or two hours, the same applies for Ascalon and the Peaks, just that in the peaks there is alot more pointless mapping and scenery just to reach some outpost you may never need to reach. If you call that as content then perhaps this is why we don't agree, to me this is not content but just space. I for instance will not buy a HUGOMONGOUS house half of who's rooms I would rarely enter, I would prefer a small house with what I need where I need it and no wasted space. Which is what is happening with Factions. Prophecies was a giant house and you spent maybe an hour in about 20 rooms and then spent most the other time in the other 5.
Yes, I've heard the marketing line about less landmass, more compression, but I think it's just that: a marketing line. While I do enjoy exploring, defogging the map, and finding "pointless waste of space" outposts (they even created titles for this at the release of Factions), I still don't believe that the missions and quests packed into Cantha are equal to those in Tyria.

In Prophecies, there are more missions (even excluding the ones before LA that you don't want to count), and a lot of them are pretty epic, and contain additional bonuses for you to accomplish. In Factions, the missions were all much shorter, and instead of a secondary objective, you are awarded a bonus for how quickly you can rush through them (they're promoting rushing through the game?).

Yes, I see what you're saying, and Prophecies could have maybe used some slimming down and compressing in places. But I don't think that the statement that Factions is equal to a compressed Prohecies is true.
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Old May 12, 2006, 01:31 AM // 01:31   #50
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For the annoying popup boxes (I killed those sob's the first night I had the game) go to:

Options -> Edit Interface -> Uncheck "Dialouge 1" and "Dialouge 2"

You might have to be outside while this is happening (guild mates were reporting it wasn't working within town ) and if outside you might have to have those annoying popups appear. Just do what I listed and you will be fine and those stupid things will be gone. I tried moving em at first, but damned if they wern't still annoying.

As for this whole debate, I quit Factions after 1 week (yea I get bored fast) and have since moved onto a "true" mmo (which will remain nameless). Things were said, some things were done, other things were done that shouldn't have been, etc. If I want a grind, then damn it I am gonna grind in a game where the rewards are well worth the effort.
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Old May 12, 2006, 01:37 AM // 01:37   #51
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Originally Posted by Digital Bath
If I want a grind, then damn it I am gonna grind in a game where the rewards are well worth the effort.
Bravo!

Well said!

If grinding for useless weapon skins is bad enough, grinding for mere "faction points" is ridiculous! Oh, and Balthazzar can hate me for all I care, cos if the mists actually exists I'm so gonna kick His divine ass when I get there.

Stupid game got stupider. Plus the Fedex quests really made Anet's weak implementation of zoning stick out like an obscenely sore thumb.
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Old May 12, 2006, 01:43 AM // 01:43   #52
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Most MMO's quests are FedEx, kill X of Y, or something to that extent. It's fine and dandy in those games because there aren't any zone/instance lines that RESET the whole area (aside from high end areas with boss fights, those have to get reset). Sorry, but killing the same mobs 3 times in a row cause of a quest that ultimately does not continue the story line is beyond tedious, it is stupid and uneeded. If these quests were implemented better, or at least allowed to explore a larger area than the tight confines of these aesthetically unappealing areas, people may not be complaining about the FedEx-ness.
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